Player feedback

Player feedback and goals

Give organized, developmental feedback your players and their families can revisit all season.

Updated October 2026Setup guide · Step 9 of 11

Caleb M.

Positive

Great gap control on the rush in the second period. Keep closing that early and you take away the shooting lane.

Marked reviewed

Feedback is a running record of what you've told a player, rather than advice that disappears into a group chat. A couple of sentences after a game is plenty. The specific ones are what players remember.

Writing a note takes seconds

Pick the player, pick the type, write the sentence, choose who sees it. There is no title to invent and no date to fill in: the date looks after itself, and a heading is built from the type and the game it relates to when you don't write one.

  • Praise: something they did well that you want repeated.
  • Development: something to keep working on.
  • Correction: something that needs to change, and what to do instead.
  • Check-in: a conversation or a progress note.

Give feedback without leaving what you're doing

Open a player from the Roster and choose Give feedback for a quick note without a page load. In the Film Room, any clip can become feedback with Share as feedback: the clip stays where it is, the family gets one item with a Watch link, and nobody is notified twice about the same moment.

Who can see it

One rule underneath all three choices: your coaching staff see every note, whichever you pick. The setting decides who else does.

  • Player & family: that player, their linked family, and your coaching staff. Nobody else on the team.
  • Whole team: everyone on the team, families included.
  • Coaches only: a private coaching note, for the ones that are not for sharing.

Keeping other coaches in the loop

Tag an assistant, a trainer or your manager on a note and they get told it involves them. It does not change who can read it: your staff can already see everything on the team. It is about attention, not access.

Asking families to confirm they've seen it

Development and Correction ask for an acknowledgement by default; Praise and Check-in don't, because chasing a receipt for "great shift tonight" turns a nice moment into homework. Families tap Got it, and can tick "I'd like to talk about this" if they'd rather have the conversation in person.

When they do, you hear about it. Your Feedback page opens with what needs you: families waiting to talk, notes nobody has confirmed yet, and the players you haven't said anything to in a while.

Set goals players can work toward

Add development goals so players have something concrete to aim at, then link feedback to a goal as you go. Over a season that builds a record of progress on the thing you've both been working on, which is far more use in March than a folder of separate notes.

Still stuck?

Browse the FAQs or reach out, and we will help you get set up.

Player feedback and goals | TeamDock Help